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 [Idea] LF2 Team Mod

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Soumya
Soldier
Soldier


Join date : 2013-03-30
Posts : 52

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Element: The Fifth Element
Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive

PostSubject: Re: [Idea] LF2 Team Mod   Thu Apr 04, 2013 9:57 am

I just noticed this and, since I also know LF2, Maybe I could contribute to this as well. Kush said that he will only do Kushagra for this, leaving out Louis. He said that Soumya could take that place, and since we are both really bad at spriting, or DCing, we decided to help each other.
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Dr. Time
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Custom User Title : Angel of Death Join date : 2012-12-17
Posts : 482
Age : 17
Nickname : Timey

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Element: Thunder
Limit Breaks: Volt Overload / Lightning Destruction / Thunder Blast

PostSubject: Re: [Idea] LF2 Team Mod   Fri Apr 05, 2013 9:22 am

Taylor wrote:
@Dr. Time wrote:
@44-Ah the memories!I used to play Urban Rivals too!
What about Country Rivals? Wacko

Purple Wacko

Taylor wrote:
@Dr. Time wrote:
And the nbaheen sprite,is it just me or is the head a bit too big? Razz
I think it's the hair style. Razz

Umm...no,I don't think that's it.

Taylor wrote:

@Dr. Time wrote:
Anyways,how about we discuss about what BGMs we will put in the game?
And I'll re-skin the .exe's colour,so,what colour would be better,in your opinion?

Background music, huh? I'd probably use those from other video games but that's insane. Razz

Actually,we have to don't we?
Know any good music?

Taylor wrote:

As for the executable file's colour, how about we wait until we at least have a mod name?

OK,then.
EVERYONE! What will be the name?!Random guess!

Taylor wrote:

Also, I was thinking... of doing the ".exe" file's icon. Embarassed
Of course you can Smile
I'll only do the colour of the .exe
You can make the icon,if you want to Smile

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Dr. Time's THE BATTLE Character Sheets | Dr. Time's RPG Character Sheet (Tome of Knowledge)
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Cosette
Hero
Hero
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Custom User Title : Iris Heart ~ Plutia Join date : 2013-02-26
Posts : 713
Age : 21
Nickname : The Eternal Oblivion EX, Cos

Character Sheets
Element: Poison
Limit Breaks: Toxic Flower / Toxic Sun / Poison Gas Explosion

PostSubject: Re: [Idea] LF2 Team Mod   Fri Apr 05, 2013 9:57 am

@Dr. Time wrote:
Taylor wrote:

@Dr. Time wrote:
Anyways,how about we discuss about what BGMs we will put in the game?
And I'll re-skin the .exe's colour,so,what colour would be better,in your opinion?

Background music, huh? I'd probably use those from other video games but that's insane. Razz

Actually,we have to don't we?
Know any good music?
Well, Critical Drive Link could work for the final stage of Stage Mode...

Speaking of which, we haven't even begun talking about the stages of Stage Mode. Surprised
The battlefield of Stage 5 could look something like a dark city with skyscrapers with the road being paved, with common enemies being Dusk Nobodies or something.

I dunno yet, we haven't discussed the enemies yet. Embarassed

@Dr. Time wrote:
Taylor wrote:

As for the executable file's colour, how about we wait until we at least have a mod name?

OK,then.
EVERYONE! What will be the name?!Random guess!
How about... "Neo-LF2: The Battle"?
"Neo" is a prefix meaning "new", this is an LF2 mod and it'll have Battle characters. I think. >_^

Taylor wrote:

Also, I was thinking... of doing the ".exe" file's icon. Embarassed
Of course you can Smile
I'll only do the colour of the .exe
You can make the icon,if you want to Smile[/quote]
Thank you~

Maybe it'll have multiple icons depending on the playable characters? And a unique icon as well?
Who knows? All I know is, I've got loads of preparation to do!

* begins to meditate *
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KarjamP
Moderator of Kindness
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Join date : 2012-12-16
Posts : 1478
Age : 22

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Element: Heart
Limit Breaks: Rejuvenating Heart / No More Caring / Power of Heart

PostSubject: Re: [Idea] LF2 Team Mod   Fri Apr 05, 2013 8:23 pm

Or, send me some MIDI's and I'll offer recordings of it as it would sound like on a Mobile Studio Canvas (or the Roland SD-50).

Relatively obscure, but great synth in the Studio Canvas line.

The only problems I know of, though, is that the Modulation is glitched when you try to do it on the Saw Tooth instrument, distortion guitar/overdriven guitar as well as the organs doesn't sound as realistic, Timpani's might be too dramatic, synth bass's tune (instead of volume) varies according to velocity (which isn't too bad unless the song fades away using that), saxophones sound realistic, but kinda artificial, electric drum's dry and the Electronic drum kit's "Chinese Symbol" is as it should be in the GM2 standard: a reverse cymbal sound.

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I'm "KarjamP", with a P, not "Karjam". Razz


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nbaheen
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Join date : 2013-01-09
Posts : 90
Age : 17

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Element: Summon
Limit Breaks: Summon Strike / Vengeful Familiars / Elemental Summoning Chain

PostSubject: Re: [Idea] LF2 Team Mod   Sat Apr 06, 2013 4:42 pm

@44:that's perfect,but without that white coat and without a white insisted of blue coat,and a black colored glove and black pants

so did this thing got frozen

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two things are infinite the universe and human's stupidity, and I am not sure about the former. ~ Albert Einstein
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