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 New Elements

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Shane
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Element: Ice
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PostSubject: New Elements   Mon Dec 24, 2012 11:46 am

I want to have a total of 30 elements and there are 25 now.

I plan on adding Metal and Aura, but I'd rather have it equal. Any suggestions?

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Kushagra
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Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive

PostSubject: Re: New Elements   Mon Dec 24, 2012 11:48 am

Gemstones could work
and how about nature
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Shane
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PostSubject: Re: New Elements   Mon Dec 24, 2012 11:52 am

Nature is already an element.

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Kushagra
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Element: The Fifth Element
Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive

PostSubject: Re: New Elements   Mon Dec 24, 2012 4:16 pm

You didn't put gemstones. Also, how about Beast. Animal like powers.
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Shane
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Element: Ice
Limit Breaks: Frozen Tears / Ice Needle / Chill Mist

PostSubject: Re: New Elements   Mon Dec 24, 2012 4:51 pm

Beast = Summon.

Aura, Metal and Gemstones are not yet added as I am waiting for two other elements.

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Kushagra
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Element: The Fifth Element
Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive

PostSubject: Re: New Elements   Tue Dec 25, 2012 4:22 am

Gunpowder and Emotions.
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Mvskoke
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PostSubject: Re: New Elements   Tue Dec 25, 2012 6:16 am

Awesomness?
Or time
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Dr. Time
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PostSubject: Re: New Elements   Tue Dec 25, 2012 7:02 am

Time,Magic, or how about Demons?
I'm not good at naming stuff Razz

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Kushagra
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Element: The Fifth Element
Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive

PostSubject: Re: New Elements   Tue Dec 25, 2012 8:38 am

There is already Spacetime and Magic. I think I can make it 30 now. Aura, Metal, Gemstones, Emotions, Gunpowder.
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Shane
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Element: Ice
Limit Breaks: Frozen Tears / Ice Needle / Chill Mist

PostSubject: Re: New Elements   Tue Dec 25, 2012 11:01 am

Emotions would count as Heart, though.
Time is in "Spacetime", Magic is already an element, and Demon counts as "Darkness".

Awesomeness, that would be a part of heart. (rhyme unintended)

... How about Sound as the thirtieth element? Could that work?

AURA: Aura Sphere / Aura Storm / Aura Slash
METAL: Sonic Steel / Iron Slam / Metal Strike
GEMSTONES: Gem Storm / Shine Strike / Gem Blast

(SOUND: Sonic Boom / Hyper Voice / Lion's Roar)
(GUNPOWDER: Explosion / Blast Cannon / Gunpowder Storm)

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KarjamP
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Element: Heart
Limit Breaks: Rejuvenating Heart / No More Caring / Power of Heart

PostSubject: Re: New Elements   Tue Dec 25, 2012 12:35 pm

What about non-element?

You know: Spells that aren't from any element at all.

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Shane
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PostSubject: Re: New Elements   Tue Dec 25, 2012 1:02 pm

That would fall under "None".

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Shane
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Element: Ice
Limit Breaks: Frozen Tears / Ice Needle / Chill Mist

PostSubject: Re: New Elements   Sun Jan 13, 2013 10:04 am

Aura, Metal, Sound, Gemstones, Gunpowder, Rainbow.

One of the three in bold will have to be removed or something (I haven't added any of it yet).

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Cosette
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PostSubject: Re: New Elements   Tue Feb 26, 2013 4:19 pm

How 'bout Nerve?

You know, like Nervous System, Nerve Gas, and so on?
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Shane
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Limit Breaks: Frozen Tears / Ice Needle / Chill Mist

PostSubject: Re: New Elements   Tue Feb 26, 2013 4:34 pm

The former would fall under "Heart" while the latter would fall under "Poison" - id est, your character already controls it, partially.

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Kushagra
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PostSubject: Re: New Elements   Wed Feb 27, 2013 10:01 am

@Shane wrote:
Aura, Metal, Sound, Gemstones, Gunpowder, Rainbow.

One of the three in bold will have to be removed or something (I haven't added any of it yet).


Or you can add Psychic and Weapon. Psychic can be used as Pokemon does, and in weapon, you can summon a fake but same quality weapon. Simple as cake. Also, You can only summon one weapon per skill/spell
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Shane
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Element: Ice
Limit Breaks: Frozen Tears / Ice Needle / Chill Mist

PostSubject: Re: New Elements   Sun Mar 31, 2013 1:17 pm

Okay, I think I have a good idea of new elements for the RPG:

Aura, Sound, Metal, Explosion, Blah. Razz

Aura is what it says. Controlling Aura, the person can also sense the aura of other beings.
Sound is also what it says. Controlling sound. Blind people can use it to "see".
Metal is, well, metal-controlling. Basically, making weapons is possible with this element.
Explosion is things like explosions and it includes gun-related stuff as well. Gunpowder is explosive, if I remember correctly.

Blah is a special element of the Darii Galaxy (where Juno, Draconia, etc. are), in that it is actually randomness. Bla bla bla 44 would like this element. Razz

Basically, if a Blah Element-character uses a technique, a coin is tossed. If it's heads, the element that the technique is will be randomized (so it could be Fire, Earth, Solar or even Aura-type). If it's tails, however, the element remains Blah.


That's what I'll be adding right now.

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KarjamP
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Limit Breaks: Rejuvenating Heart / No More Caring / Power of Heart

PostSubject: Re: New Elements   Sun Mar 31, 2013 1:36 pm

Fun!

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Shane
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Element: Ice
Limit Breaks: Frozen Tears / Ice Needle / Chill Mist

PostSubject: Re: New Elements   Sun Mar 31, 2013 3:26 pm

Which means that now I've reached the limits of the Elements. RPG stuff have a maximum of 30.

Now, to do work on the Special Abilities regarding those Elements...

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Kushagra
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Element: The Fifth Element
Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive

PostSubject: Re: New Elements   Sun Mar 31, 2013 3:43 pm

Special Abilities? If that is the "SKILLS" in the TOK, then ask me or Heaven about 5th Element.
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Shane
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Element: Ice
Limit Breaks: Frozen Tears / Ice Needle / Chill Mist

PostSubject: Re: New Elements   Sun Mar 31, 2013 4:01 pm

@Kushagra wrote:
Special Abilities? If that is the "SKILLS" in the TOK, then ask me or Heaven about 5th Element.

No, Skills and Special Abilities are two different things.

SKILLS are given to characters via Skill Books. Basically, spending Special Coins or Magic Coins on skills in a Skill Book makes them better, and they can be equipped.

SPECIAL ABILITIES are element-dependent - for example, an Ice-element character may have an ability that boosts his speed during a hailstorm whilst another Ice-element character could have an ability that allows her to slowly regenerate her hitpoints during a hailstorm. That's an example, of course. These can be changed at every five levels that the character is.

I'll add a list of them eventually, then all RPG participants can pick one special ability.

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Kushagra
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Custom User Title : Potatolord of the potatoes Join date : 2012-12-21
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Element: The Fifth Element
Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive

PostSubject: Re: New Elements   Sun Mar 31, 2013 4:04 pm

When are you going to restart the RPG? If it is after all abilities done, then I'll wait.
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Shane
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Limit Breaks: Frozen Tears / Ice Needle / Chill Mist

PostSubject: Re: New Elements   Sun Mar 31, 2013 4:05 pm

@Kushagra wrote:
When are you going to restart the RPG? If it is after all abilities done, then I'll wait.
Yeah, one of the characters'll find a book about abilities, then I'll continue... hopefully tomorrow, if I can.

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Kushagra
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Element: The Fifth Element
Limit Breaks: C-Funnel Burst / Gransa Cannon / Elemental Overdrive

PostSubject: Re: New Elements   Sun Mar 31, 2013 4:09 pm

Maybe Soumya should come meet the group with it in hand. That'll be a nice idea, and a good intro.
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Shane
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Element: Ice
Limit Breaks: Frozen Tears / Ice Needle / Chill Mist

PostSubject: Re: New Elements   Sun Mar 31, 2013 4:21 pm

I agree... and thanking your post, I discovered that using Gold as the color of Battlers is a horrible idea Wacko

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